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TcpClient

Struct TcpClient 

Source
pub(crate) struct TcpClient {
    target: String,
    tcp_receiver: Receiver<TcpClientMessage>,
    tcp_sender: Sender<TcpServerMessage>,
}
Expand description

Manages a persistent TCP connection to the kernel server.

The TcpClient encapsulates stream handles and channels. Upon starting, it spawns separate background threads for non-blocking reading and writing of network messages.

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§target: String§tcp_receiver: Receiver<TcpClientMessage>§tcp_sender: Sender<TcpServerMessage>

Implementations§

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impl TcpClient

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pub(crate) fn new( target: String, tcp_receiver: Receiver<TcpClientMessage>, tcp_sender: Sender<TcpServerMessage>, ) -> Self

Creates a new TcpClient instance without starting it immediately.

§Arguments
  • target - The IP address or hostname of the target server (e.g., “127.0.0.1:6767”).
  • tcp_receiver - Channel to receive outgoing messages from the UI.
  • tcp_sender - Channel to forward incoming messages from the server to the UI controller.
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fn set_connection_state(state: ConnectionState)

Helper function to report a connection state change to the GUI controller.

Uses the global UI_EVENT_SENDER to trigger a UiEvent::SetConnectionState.

§Arguments
  • state - The new connection state to apply in the UI.
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pub(crate) fn start_tcp_client(&mut self)

Starts the TCP client, performs the version handshake, and spawns the IO threads.

Establishes the TCP connection and sends a HandshakeRequest. On a version mismatch (HandshakeResponse::Mismatch), the function aborts and sets the GUI to an Error state. Otherwise, the read and write threads are started in the background.

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fn listen_tcp( read_stream: TcpStream, tcp_sender: Sender<TcpServerMessage>, is_disconnecting: Arc<AtomicBool>, )

Background thread: Continuously reads incoming messages from the server.

Blocks while waiting for data, reads the 4-byte length prefix, loads the payload, deserializes the TcpServerMessage, and forwards it to the UI controller via the tcp_sender.

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fn write_thread( &self, write_stream: TcpStream, is_disconnecting: Arc<AtomicBool>, )

Background thread: Waits for outgoing messages from the GUI and sends them.

Receives messages from the tcp_receiver channel (blocking), serializes them into bytes, and sends them with a length prefix over the outgoing TCP stream to the kernel.

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fn close_tcp_connection(stream: &TcpStream)

Closes the TCP connection cleanly in both directions.

Using shutdown(Shutdown::Both) immediately interrupts traffic and unblocks the reading thread so it can terminate gracefully.

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