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ClientSession

Struct ClientSession 

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pub(super) struct ClientSession {
    pub _user_name: String,
    pub _user_role: UserRole,
    pub active_connection: Option<(Sender<TcpServerMessage>, u64)>,
    pub subscriptions: Vec<(SubscribeTopic, UpdateMode)>,
}
Expand description

Represents an authenticated user session within the server.

A session persists even if the physical connection drops, allowing clients to seamlessly reconnect and resume their subscriptions and privileges without logging in again.

Fields§

§_user_name: String

The display name of the authenticated user.

§_user_role: UserRole

The permission level and operational scope assigned to this user.

§active_connection: Option<(Sender<TcpServerMessage>, u64)>

The active communication channel to the client, if currently connected. Stores the mpsc::Sender for dispatching network messages and the physical ConnectionID.

§subscriptions: Vec<(SubscribeTopic, UpdateMode)>

A list of engine state topics this session is currently subscribed to.

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